Disclaimer: This article contains speculative and experimental techniques that are in the proof-of-concept stage. Use at your own risk and test thoroughly.
Today we’re going to delve further into the concept of virtual calculations, picking up where we left off last time, and with the assumption that readers are familiar with the material in part 1 and part 2 . We’ll look at some ways to make this technique less brittle (prone to breakage if objects are renamed), and also less opaque to DDR analysis tools such as BaseElements and Inspector. We’ll also see if the technique can be applied to auto-enter calc fields, and finally, we’ll explore some ways to make the technique easier to implement.
Demo Files:













